Bagaj Soyma Scripti

Fivem.com.tr

Fivem.com.tr
Katılım
1 Eki 2022
Mesajlar
5,891
Tepki
84
Tekrar Söylüyorum Türkçeleştirmesi Bana Ait

İndirenlerden Sadece Bir Teşekkürü Esirgemesin...



Eklenmesi Gereken Yer : esx_inventoryhudtrunk/client.lua



Eklenmesi Gereken Kod:





Kod:


Kod:
 ----- START LRP-PALANCA  ----
 
function loadanimdict(dictname)
  if not HasAnimDictLoaded(dictname) then
    RequestAnimDict(dictname)
    while not HasAnimDictLoaded(dictname) do
      Citizen.Wait(1)
    end
  end
end

--animacion
RegisterNetEvent("abrirmaletero:animacion")
AddEventHandler("abrirmaletero:animacion",function()
animrobovaultcarro()
end)

function animrobovaultcarro()

  local anima = '[url=/cdn-cgi/l/email-protection][email protected][/url]'     
  local lib2 =  "shots_player_c"
  local loopanimvault = true
  loadanimdict(anima)
              
    prop_name = prop_name or 'prop_ing_crowbar'

      local playerPed = PlayerPedId()
      local x,y,z = table.unpack(GetEntityCoords(playerPed))
      local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
        
      local boneIndex = GetPedBoneIndex(playerPed,28422)

            AttachEntityToEntity(prop, playerPed, boneIndex, 0.10, 0.015, 0.001, 10.0, 175.0, 0.0, 1, 1, 0, 0, 2, 1)
            
              FreezeEntityPosition(playerPed, true)
              TaskPlayAnim(GetPlayerPed(-1),anima , lib2, 1.0, -1, -1, 10, 0, 0, 0, 0)

     Citizen.CreateThread(function()
        while loopanimvault do
          Citizen.Wait(0)
           if not IsEntityPlayingAnim(GetPlayerPed(-1),anima,lib2, 3) then
              TaskPlayAnim(GetPlayerPed(-1),anima , lib2, 1.0, -1, -1, 10, 0, 0, 0, 0)
             end
        end
      end)
            Citizen.Wait(10000)
            loopanimvault = false
            DeleteObject(prop)
            FreezeEntityPosition(playerPed, false)
            ClearPedTasksImmediately(playerPed)
end


-- contador que sale en el medio del cuerpo
RegisterNetEvent("abrirmaletero:contadorporcentaje")
AddEventHandler("abrirmaletero:contadorporcentaje",function()
contadorpalanca()
end)


function contadorpalanca()
 
Citizen.CreateThread(function()

            local abriendomaletero = true       
            local comienzodetiempo = GetGameTimer()
            local tiempo = 10000
  while abriendomaletero  do
     Citizen.Wait(0)

 local ped = PlayerPedId()
 local percentaje = (GetGameTimer() -comienzodetiempo) / tiempo * 100
 local x,y,z = table.unpack(GetEntityCoords(ped))
 
    
    DrawText3Ds({ x = x, y = y, z = z  }, " Abriendo Cerradura  "  .. math.ceil(percentaje) .. "%", 0.5)
      
        if percentaje >= 100 then

          abriendomaletero = false
          abrirmaleteroporitem()
          ClearPedTasksImmediately(ped)
        end
  end

end)
end



DrawText3Ds = function(coords, text, scale)
  local x,y,z = coords.x, coords.y, coords.z
  local onScreen, _x, _y = World3dToScreen2d(x, y, z)
  local pX, pY, pZ = table.unpack(GetGameplayCamCoords())

  SetTextScale(scale, scale)
  SetTextFont(4)
  SetTextProportional(1)
  SetTextEntry("STRING")
  SetTextCentre(1)
  SetTextColour(255, 255, 255, 215)

  AddTextComponentString(text)
  DrawText(_x, _y)

  local factor = (string.len(text)) / 380
  DrawRect(_x, _y + 0.0180, 0.060 + factor, 0.045, 41, 11, 41, 100)
end




--abrir maletero
RegisterNetEvent("abrirmaletero:abrirconpalanca")
AddEventHandler("abrirmaletero:abrirconpalanca",function()
abrirmaleteroporitem()
end)

function abrirmaleteroporitem()

  local playerPed = GetPlayerPed(-1)
  local coords = GetEntityCoords(playerPed)
  local vehicle = VehicleInFront()
  globalplate = GetVehicleNumberPlateText(vehicle)

  if not IsPedInAnyVehicle(playerPed) then
    myVeh = false
    local thisVeh = VehicleInFront()
    PlayerData = ESX.GetPlayerData()

    for i = 1, #vehiclePlate do
      local vPlate = all_trim(vehiclePlate[i].plate)
      local vFront = all_trim(GetVehicleNumberPlateText(thisVeh))
      --print('vPlate: ',vPlate)
      --print('vFront: ',vFront)
      --if vehiclePlate[i].plate == GetVehicleNumberPlateText(vehFront) then
      if vPlate == vFront then
        myVeh = true
      elseif lastChecked  0 and closecar ~= nil and GetPedInVehicleSeat(closecar, -1) ~= GetPlayerPed(-1) then
          lastVehicle = vehFront
          local model = GetDisplayNameFromVehicleModel(GetEntityModel(closecar))
          local locked = GetVehicleDoorLockStatus(closecar)
          local class = GetVehicleClass(vehFront)
          ESX.UI.Menu.CloseAll()

          if ESX.UI.Menu.IsOpen("default", GetCurrentResourceName(), "inventory") then
            SetVehicleDoorShut(vehFront, 5, false)
          else
            if locked == 1 or class == 15 or class == 16 or class == 14 then
              SetVehicleDoorOpen(vehFront, 5, false, false)
              ESX.UI.Menu.CloseAll()

              if globalplate ~= nil or globalplate ~= "" or globalplate ~= " " then
                CloseToVehicle = true

                TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 8.0, 'abrircerradura', 0.1)
                Citizen.Wait(2800)
                OpenCoffreInventoryMenu(GetVehicleNumberPlateText(vehFront), Config.VehicleLimit[class], myVeh)
              end
            else
              exports.pNotify:SendNotification(
                {
                  text = _U("trunk_closed"),
                  type = "error",
                  timeout = 3000,
                  layout = "bottomCenter",
                  queue = "trunk"
                }
              )
            end
          end
        else
          exports.pNotify:SendNotification(
            {
              text = _U("no_veh_nearby"),
              type = "error",
              timeout = 3000,
              layout = "bottomCenter",
              queue = "trunk"
            }
          )
        end
        lastOpen = true
        GUI.Time = GetGameTimer()
      end
    else
      -- Not their vehicle
      exports.pNotify:SendNotification(
        {
          text = _U("nacho_veh"),
          type = "error",
          timeout = 3000,
          layout = "bottomCenter",
          queue = "trunk"
        }
      )
    end
end

 ----- STOP LRP-PALANCA  ----
















Her gün evimize maceralardan, tehlikelerden ve keşiflerden yeni bir deneyim ve karakter ile dönmeliyiz. -Henry David Thoreau

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